Some years ago, the combination of three things came together: The incredible world building of Robin Hobb’s Farseer Trilogy; A series of posts by Introversion software about procedural generation; Being stuck in a hotel room in Karatha with nothing to do but read and think. I had an idea about building procedurally generated worlds, and haphazardly started trying to build it. It didn’t really go anywhere, but someday I’d love to revisit some of the ideas.

Features

So, in my last post I remarked that for procedurally generated landscapes to be interesting, they would need features. But what sort of features was I talking about? Population centres, in particular, tend to to be found close to certain…

Brave New Worlds

If you were writing a taxonomy of stories you might choose books as a good place to start. Flicking your way through the world's libraries, time and the Dewey Decimal System would eventually bring you to the fantasy genre. There…

Fractal Errata

Some of the particularly sharp/anal ones amongst you might have noticed that while the technique for generating fractal lanscapes I previously described works (and works well), it's not 100% correct. Specifically, the fact that it uses the the same…

Some Random Landscapes

I don't have any 3D views of the fractal landscapes I've been making to show you yet, as I'm still working through the different implementation options. I did get a little distracted with the 2D views of the landscape this…