Procedural Landscape Generation

Some years ago, the combination of three things came together: The incredible world building of Robin Hobb’s Farseer Trilogy; A series of posts by Introversion software about procedural generation; Being stuck in a hotel room in Karatha with nothing to do but read and think. I had an idea about building procedurally generated worlds, and haphazardly started trying to build it. It didn’t really go anywhere, but someday I’d love to revisit some of the ideas.