Street Fighter Tutu
So I like computer games. This isn’t news, really. Not in a hardcore live-to-game type way, more in a general fondness type way. That said, I did, as a youngster in an age before mobile phones, catch a bus to the next town so I could play a particular arcade game in what was (on reflection) a seriously dodgy little shop. That game was Street Fighter 2. It was a pretty great game, and it pretty much changed everything as far as the gaming industry was concerned. It spawned a bunch of sort of sequels which were mostly very popular, a couple of prequels, which were also very popular, and an actual sequel… which ditched most of the characters people loved and wasn’t quite as popular.
Coming out a couple of months is Street Fighter 4, a sequel to Street Fighter 2, but a prequel to Street Fighter 3. More about that later, but to complicate things further, there’s also a new version of Street Fighter 2, Super Street Fighter 2 Turbo HD Remix, or as I’d like to call it: “Street Fighter 2: Really Fricking Pretty Edition”. What it is is a revamped edition of the “original” Super Street Fighter 2 Turbo with redrawn graphics, new music and rebalanced game-play (all the characters are about equal now). So now (referring to the images below), instead of looking like the image on the left, the character Ken now looks like the image on the right.
Pretty cool, huh? What’s really weird, though, is that they didn’t change any of the game mechanics, so it still plays like it always did, thus:
Which is a little jarring, but apparently necessary. Why? Because there are still large touraments with this game and some people actually count the frames in order to get their combos right. Weird.
But what of Street Fighter 4? Well it’s still the same style of 2D fighting game, but it uses what I think is the most beautiful graphics engine I’ve ever seen:
This gives it a gorgeous cell shaded / traditional Japanese art type look which I really like. Also, even though the game-play is 2D, the engine is 3D; meaning it’s not limited to pre-programmed graphics, and so Ryu can actually react to the fact that he’s probably about to get dropped on his head, in real time. What’s more, when you pull off a more spectacular move, the game can get a bit more cinematic on your ass: