Procedural Landscape Generation

Some years ago, the combination of three things came together: The incredible world building of Robin Hobb’s Farseer Trilogy; A series of posts by Introversion software about procedural generation; Being stuck in a hotel room in Karatha with nothing to do but read and think. I had an idea about building procedurally generated worlds, and haphazardly started trying to build it. It didn’t really go anywhere, but someday I’d love to revisit some of the ideas.
Procedural Landscape Generation

Revisiting the Language Issue

Some time ago, I wrote a series [/2010/10/09/youre-speaking-my-language-baby-part-1-introduction] of [/2010/10/10/youre-speaking-my-language-baby-part-2-java] posts [/2010/10/11/youre-speaking-my-language-baby-part-3-c] about [/2010/10/12/youre-speaking-my-language-baby-part-4-objective-c] language [/2010/10/13/youre-speaking-my-language-baby-part-5-conclusion] choice for my Clockwork Aphid project. In the end I decided to start the project in Java, this being
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