Procedural Landscape Generation
Some years ago, the combination of three things came together:
- The incredible world building of Robin Hobb’s Farseer Trilogy;
- A series of posts by Introversion software about procedural generation;
- Being stuck in a hotel room in Karatha with nothing to do but read and think.
I had an idea about building procedurally generated worlds, and haphazardly started trying to build it. It didn’t really go anywhere, but someday I’d love to revisit some of the ideas.